@WaveEngineTeam OSX. New project runs OK. Convert to iOS and I get this?
@JonnyKane1 @FarsetLabs @donalphillips @deadlytoes
\o/
Oh, hello there.
Space cannons are mobile, but juddery. I might have to rethink this a bit.
wow. such maths. very euclid. Target queuing and intercept point calculation working.
Not even it’s mother could love C++
Aye, no automatic sprite atlases in Unity Free. You’d need to cut them up manually on import or use TexturePacker.
Generic ring geometry rendered with sprites. This is a suitably chunky one :) #screenshotsaturday #newgame
I did C++
Went in to buy a stapler, came out with this instead. And no stapler.
/cc @RetroGamer_Mag 
#amiga #retrogaming
Spent most of the evening making Eclipse (Cocos Code IDE) look like AppCode though #fail
Cocos2D-X Lua messing. Insta-reload is nice, but I’m not sure it’d be that much less hassle than C++ code-wise.
Well, it’s a start… #gamedev #2015
Think it was 30 years ago today that I got my first computer of my very own...
I need the @amstrad_cpc version of this
@JonnyKane1
Can you tell it's a #gamedev Christmas Dinner?
Is it true that if you flip a @LostQuark Dead/Alive coin it always lands on its edge?
No gamedev tonight, it’s the NI indies Christmas Dinner :)
Hell yeah #indielife
Oh hai, weirdy impossible blank position /cc @EGVroom
Finally fixed the Atoms PDF rendering to get proper 9-slice scaling on super-long buttons

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Six Echo Studios

Northern Ireland

Independent games developers from Northern Ireland.

web www.sixecho.com

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