17 Oct 2017 21:41
✉omg! must have
Greetings,
I've seen some cool stuff on the net, this is unquestionably will need to have of the growing season! Look at it here http://www.optimatrade.ru/anxious.php?UE9ESk9saXZlclN5bG8uMTQwOUBtb2J5cGljdHVyZS5jb20-
Mack Oakley
From: Moby Pics [mailto:DJOliverSylo.1409Mobypicture.com]
Sent: Tuesday, October 17, 2017 2:40 PM
To: info@oliver-sylo.de
Subject: Solasians? Solascetics?
You are correct. Also, passing by value means calling a copy constructor, which is a lot slower than passing by reference. On a small scale, you won't notice a difference, but if you are constructing thousands of objects at runtime, and calling the string copy constructor each time, your program will run sloooow.
Sent from Mail for Windows 10
I've seen some cool stuff on the net, this is unquestionably will need to have of the growing season! Look at it here http://www.optimatrade.ru/anxious.php?UE9ESk9saXZlclN5bG8uMTQwOUBtb2J5cGljdHVyZS5jb20-
Mack Oakley
From: Moby Pics [mailto:DJOliverSylo.1409Mobypicture.com]
Sent: Tuesday, October 17, 2017 2:40 PM
To: info@oliver-sylo.de
Subject: Solasians? Solascetics?
You are correct. Also, passing by value means calling a copy constructor, which is a lot slower than passing by reference. On a small scale, you won't notice a difference, but if you are constructing thousands of objects at runtime, and calling the string copy constructor each time, your program will run sloooow.
Sent from Mail for Windows 10
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