I’m only 60% indie :/
I found the first computer version of #Atoms from 1980/1 and contacted the author
No, *you’re* loading #Atoms from tape
No, *you’re* loading #Atoms from tape
#soexcited
Placeholder quotes for the #Atoms website. I might be a tad over cynical about App Store reviews.
Fiddly screen needs thought. Each position cycles through 10 taps: 5 human avatars, 4 CPU levels, and NONE. Too many.
Weakening the #Atoms AI players because puny humans.

Adding a new AI level to make up for it though:
Lots to do...
14090301 BETA3
…because a pointer to an ObjC object gets 1 added to it somehow. 

WAT?
…because a pointer to an ObjC object gets 1 added to it somehow. 

WAT?
Been fiddling at making a trailer...
#welovegamedevs
@my_angel_rocks Unreal!
#dayjob
@HobbyGameDev 10? I taught myself BASIC copying games out of the Usborne books and modifying them.
I’m a little concerned about the tutorial AI
On that @DevEconomics infographic, what’s the difference between “Custom Solution” and “Native Code” ?
Yeah, so HMRC might need to wait a bit before I can send my Corporation Tax
So. Ugly.

Hopefully it’ll make you want to upgrade to the no-ads version.

But still … ick.
I’ve posted this before, and I’m sure I’ll post it again:
iOS devs: Achievements in iTC don’t have a status or delete button beside them. Want to delete the last four here.
I never get to write code like this at $DAYJOB #gamedev

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Six Echo Studios

Northern Ireland

Independent games developers from Northern Ireland.

web www.sixecho.com

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