Adding some launch and menu animations…
#polish #screenshotsaturday
@HewsonJoystick CPC Cybernoid, end of discussion. I have it in my iTunes.
Not a fair fight. #screenshotsatuday
Umm.
Ah, of course.
Busy real-life weekend ahead so here’s an early #screenshotsatuday 
4 AI players on a loaded grid, red exploding!
Screenshot, work in progress on the menus. Annoying problems with antialiasing :/
I do wonder…
Bit of fun. Made player avatars “medallion” clipped like in Game Center, with a border to indicate their colour.
It is done.
#wearezeroes
Well, rooty-toot :)
Cheers!
#indietreats
I know it’s a school night, but this calls for a beer \o/
Pulled apart and rewrote Game Center handling again. Twice. This is the one, I can feel it.
Even the screenshot of this one - Dolphin and Lava - has given me an idea.
Unpossible. Nonconceivable. Imbelievable. And yet…
@kingdiarmuid Yep :) #gamedevselfie
@shahidkamal O_o
Apple, I swear.
Experiments over. Back to work.
Ball, blocks, and Box2D. Progress on #1G4E MonkeyX implementation.
Started my experiment to build the same simple game on 4 engines, with (randomly) MonkeyX.

/cc @PuneetK_Gamedev
@gamefromscratch @Raven67854 I only have Oracle JDK/JRE 7 installed and IJ works.
That’s April sorted I guess.

« 1 ... 3 4 5 6 »

Last mentioned in:

All mentions »

Six Echo Studios

Northern Ireland

Independent games developers from Northern Ireland.

web www.sixecho.com

statistics

  • friends:

    0

  • followers:

    1

  • total posts:

    125


calendar

friends

no friends, let's find some!

show all »